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<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="boost_process.acknowledgements"></a><a class="link" href="acknowledgements.html" title="Acknowledgements">Acknowledgements</a>
</h2></div></div></div>
<p>
      The first Boost.Process draft was created in 2006. A lof of people have worked
      on various drafts since then. Especially Merino Vidal, Ilya Sokolov and Felipe
      Tanus spent a lot of time working on early drafts. They influenced Boost.Process
      over the years and wrote code which, to various extents, is still around in
      the library today.
    </p>
<p>
      The design of earlier versions of Boost.Process was not always satisfying.
      In 2011 Jeff Flinn proposed the executor and initializer concepts Boost.Process
      is based on today. Without Jeff's idea the overall design of Boost.Process
      would not look like it does today.
    </p>
<p>
      A special thank you goes to <a href="http://www.intra2net.com/" target="_top">Intra2net
      AG</a> (especially Thomas Jarosch) who sponsored a project to support the
      development of Boost.Process. It was this sponsorship which made it possible
      to create a new Boost.Process version in 2012.
    </p>
<p>
      Great thanks also goes to Boris Schaeling, who despite having boost.process
      rejected, went on to work on it and maintained it up until this day and participated
      in the development of the current version.
    </p>
<p>
      Many Thanks, to <a href="https://github.com/time-killer-games" target="_top">Samuel Venable</a>
      for contributing the v2::ext functionality and all the research that went into
      it.
    </p>
</div>
<div class="copyright-footer">Copyright © 2006-2012 Julio M. Merino Vidal, Ilya Sokolov,
      Felipe Tanus, Jeff Flinn, Boris Schaeling<br>Copyright © 2016 Klemens D. Morgenstern<p>
        Distributed under the Boost Software License, Version 1.0. (See accompanying
        file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
      </p>
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